www.free-education.in is a platform where you can get pdf notes from 6th to 12th class notes, General Knowledge post, Engineering post, Career Guidelines , English Speaking Trick , How to crack interview and lots more. *( Class 11 Physics Motion In A Plane ) ( motion in a plane class 11 notes )*

Section Name | Topic Name |

4 | Motion in a plane |

4.1 | Introduction |

4.2 | Scalars and vectors |

4.3 | Multiplication of vectors by real numbers |

4.4 | Addition and subtraction of vectors â€“ graphical method |

4.5 | Resolution of vectors |

4.6 | Vector addition â€“ analytical method |

4.7 | Motion in a plane |

4.8 | Motion in a plane with constant acceleration |

4.9 | Relative velocity in two dimensions |

4.10 | Projectile motion |

4.11 | Uniform circular motion |

**NCERT Solutions for Class 11 Physics Chapter 4 Motion in a plane**

#### Class 11 Physics Chapter 4 Motion in a Plane

This chapter you will learn about measuring motion in a plane as well as vector and scalar quantities. You will also get to learn about diagrammatic representation of derivative laws for the addition of vector and scalar quantities. There are topics like displacement and position vector, equality of vectors, vector multiplication by real numbers, the addition of vectors through analytical methods are the topics that will be discussed in this chapter.

## Motion In A Plane Notes For Exam

__Scalars Vs. Vectors__

Criteria | Scalar | Vector |

Definition | A scalar is a quantity with magnitude only. | A vector is a quantity with magnitude and direction. |

Direction | No | Yes |

Specified by | A number (magnitude) and a unit | A number (magnitude), direction and a unit |

Represented by | quantityâ€™s symbol | quantityâ€™s symbol in bold or an arrow sign above |

Example | mass, temperature | velocity, acceleration |

__Position and Displacement Vectors__

**Position Vector:** Position vector of an object at time t is the position of the object relative to the origin. It is represented by a straight line between the origin and the position at time t.

**Displacement Vector:**Â Displacement vector of an object between two points is the straight line between the two points irrespective of the path followed. The path length is always equal or greater than the displacement.

__Free and Localized Vectors__

A **free vector**(or non-localized vector) is a vector of which only the magnitude and direction are specified, not the position or line of action. Displacing it parallel to itself leaves it unchanged.

Â AÂ **localized vector**Â is a vector where line of action and position are as important as magnitude and direction. These vectors change with change in position and direction.

__Equality of Vectors__

Two vectors are said to be equal only when they have same direction and magnitude.For example, two cars travelling with same speed in same direction. If they are travelling in opposite directions with same speed, then the vectors are unequal.

__Multiplication of Vectors with real numbers__

Multiplication Factor | Original vector | Magnitude of vector after multiplication | Direction of vector after multiplication |

Î» (>0) | A | Î»A | Same as that of A |

-Î» (<0) | A | Î»A | Opposite to that of A |

Î» (=0) | A | 0 (null vector) | None. The initial and final positions coincide. |

__Addition and Subtraction of Vectors â€“ Triangle Method__

The method of adding vectors graphically is by arranging them so that head of first is touching the tail of second vector and making a triangle by joining the open sides. This method is calledÂ **head-to-tail method**Â orÂ **triangle method of vector addition**

__Addition of Vectors â€“ Parallelogram Method__

The method of adding vectors by parallelogram method is by:

- Touching the tail of the two vectors
- Complete a parallelogram by drawing lines from the heads of the two vectors.
- Vector resulting from the origin to the point of intersection of above lines gives the addition.

__Unit Vectors__

A **unit vector** is a vector of unit magnitude and a particular direction.

- They specify only direction. They do not have any dimension and unit.
- In a rectangular coordinate system, the x, y and z axes are represented by unit vectors, Ã®,Äµ andkÌ‚
- These unit vectors are perpendicular to each other.
- |
**Ã®**| = |**Äµ**Â | = |**kÌ‚**| = 1

__Motion in a plane with constant acceleration__

Motion in a plane (two dimensions) can be treated as two separate simultaneous one-dimensional motions with constant acceleration along two perpendicular directions. X and Y directions are hence independent of each other.

If v_{0} being the velocity at time 0, the displacement can be written as:

x = x_{0Â }+ v_{0x}t+ Â½ a_{x}t^{2}Â and y = y_{0Â }+ v_{0y}t+ Â½ a_{y}t^{2}

__Relative velocity in two dimensions__

The concept of relative velocity in a plane is similar to the concept of relative velocity in a straight line.

__Projectile Motion__

An object that becomes airborne after it is thrown or projected is calledÂ **projectile**. Example, football, javelin throw, etc.

Quantity | Value |

Components of velocity at time t | v_{x} = v_{0} cosÎ¸_{0}v_{y} = v_{0} sinÎ¸_{0}â€“gt |

Position at time t | x = (v_{0} cosÎ¸_{0})ty = (v_{0} sinÎ¸_{0})t â€“ Â½ gt^{2} |

Equation of path of projectile motion | y = (tan Î¸_{0})x â€“ gx^{2}/2(v_{0} cosÎ¸_{0})^{2} |

Time of maximum height | t_{m} = v_{0} sinÎ¸_{0} /g |

Time of flight | 2 t_{m} = 2 (v_{0} sinÎ¸_{0} /g) |

Maximum height of projectile | h_{m} = (v_{0} sinÎ¸_{0})^{2}/2g |

Horizontal range of projectile | R = v_{0}^{2} sin 2Î¸_{0}/g |

Maximum horizontal range (Î¸_{0}=45Â°) | R_{m} = v_{0}^{2}/g |

__Uniform circular motion__

When an object follows a circular path at a constant speed, the motion is called **uniform circular motion**.

- Velocity at any point is along the tangent at that point in the direction of motion.
- Average velocity between two points is always perpendicular to Average displacement. Also, average acceleration is perpendicular to average displacement.
- For an infinitely small time interval, Î”tÃ 0, the average acceleration becomes instantaneous acceleration which means that in uniform circular motion the acceleration of an object is always directed towards the center. This is calledÂ
**centripetal acceleration**.

Quantity | Values |

Centripetal Acceleration | a_{c} = v^{2}/R, R â€“ radius of the circlea_{c} = Ï‰^{2}R, Ï‰ â€“ angular speeda_{c} = 4Ï€^{2}Î½^{2}R, Î½ â€“ frequency |

Angular Distance | Î”Î¸ = Ï‰ Î”t |

Speed | v = RÏ‰ |

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